As a Gameplay Developer at Star Vault in Malmö I was part of the whimsical Kitten'd project from day one.
We shared responsibility for everything from game design and VR interaction design, to implementation of features and Blueprint scripting. Working with VR was a fun and eye-opening design challenge.
Among other things I designed and built the AI for the kittens' behaviors, a state machine based on individualized prioritization factors like hunger, playfulness, tiredness, need to poop, etc.
Game Design, AI, VR, Interaction Design,
Unreal Engine 4, Visual Studio, SVN
I worked as a Gameplay Developer at Tarsier Studios in Malmö, on their game The Stretchers for the Nintendo Switch. Working on a Nintendo title was a dream come true.
I mainly worked on the AI for NPC behaviors. Humans waving and cheering, or running away and shaking their fists, based on player actions. Chickens fleeing, pigs charging and headbutting players, etc.
I had a lot of fun working with interactive game elements that fed directly into spontaneously emergent gameplay moments, making the game world feel more alive.
AI, Emergent Gameplay
Unreal Engine 4, Visual Studio, Perforce