Individual Student Project
A slice of fun and intense gameplay in a sci-fi, top-down, twin-stick shooter boss encounter.
Focus areas:
Game Design, Blueprint Scripting
Tools:
Unreal Engine 4
Professional Project
As a Gameplay Developer at Star Vault in Malmö I was part of the whimsical Kitten'd project from day one.
We shared responsibility for everything from game design and VR interaction design, to implementation of features and Blueprint scripting. Working with VR was a fun and eye-opening design challenge.
Among other things I designed and built the AI for the kittens' behaviors, a state machine based on individualized prioritization factors like hunger, playfulness, tiredness, need to poop, etc.
Focus areas:
Game Design, AI, VR, Interaction Design,
Blueprint Scripting
Tools:
Unreal Engine 4, Visual Studio, SVN
Professional Project
I worked as a Gameplay Developer at Tarsier Studios in Malmö, on their game The Stretchers for the Nintendo Switch. Working on a Nintendo title was a dream come true.
I mainly worked on the AI for NPC behaviors. Humans waving and cheering, or running away and shaking their fists, based on player actions. Chickens fleeing, pigs charging and headbutting players, etc.
I had a lot of fun working with interactive game elements that fed directly into spontaneously emergent gameplay moments, making the game world feel more alive.
Focus areas:
AI, Emergent Gameplay
Tools:
Unreal Engine 4, Visual Studio, Perforce
Group Student Project
A third-person action horror game inspired by the Resident Evil 2 remake.
Focus areas:
Game Design, Puzzle design, Level Design
Tools:
Team-made Game Engine, Unity, Perforce
Group Student Project
An Isometric puzzle game for mobile platforms.
Focus areas:
Puzzle Design, Game Design
Tools:
Unity, SVN, Pen & Paper