Inspired by games like Dustforce, this 2D platformer puts the player in the role of an agile racoon on the hunt for snacks to feed his family.
Focused on satisfying platforming and exploration, the main mechanics center around wall-jumping and dashing.
I designed one of the game's forest levels, and played an active part in the game design.
Personally I also took inspiration for my forest level from Ori and the Blind Forest, a game which I love dearly.