This was our first group project at TGA, but we hit the ground running (pun intended) and ended up getting the highest possible grade for the game.
I designed half of the game's levels and was highly involved in the game design process.
You play as a delivery boy running through open countrysides and narrow markets, picking up color-coded boxes of goods and dropping them off at correspondingly colored recepticles.
Dropping off goods gives a temporary speed boost, and the more goods you drop off at the same time the bigger the boost.
Since space on the wagon is limited and you only drop off goods of one color at a time, this creates a tactical element where you need to focus on one color at a time to get the biggest boosts.